Roblox Funky Friday Script [2023] All New Updated Hack!

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Roblox Funky Friday Script [July 2022] All New Updated Hack!Roblox Funky Friday Script [July 2022] All New Updated Hack!

If you’re looking for Funky Friday Script 2022, you’ve come to the right place. Welcome to PeekDeep. On this page, you will find the fully functional Funky Friday Scripts.

Roblox Funky Friday Scripts and Hacks can be found here. This is not a bad tool for players who wish to take use of the game’s hidden features. Players can, for example, enable AutoFarm functions, admin functions, character customization capabilities, and many more. Simple control via the GUI interface, and a wide range of features in the Funky Friday Roblox game script.

🎮 Game NameRoblox Funky Friday
✅ statusNow Active
🟢 Updated DateJune 16, 2024
🎁 Codes benefitFree points, emotes, animations, and other benefits
🆕 Roblox Promo codesClick Here
⭐ official

Do you enjoy dynamic music and a lot of in-game party action? Then you’re probably aware of the Funky Friday game, an incredible platform where you have to beat other players or opponents, collecting in-game points for hitting the notes while playing tracks, so let’s get started with the Funky Friday Script.

Keep this page bookmarked for new Script updates, and be sure to check out our Roblox Games Codes Library as well.

What is Roblox Funky Friday?

Funky Friday is an arcade-style rhythm game in which two players compete on stage to see who the best rapper is. In the game, falling directing arrows are used to check your timing, similar to Dance Dance Revolution. Each arrow makes your character sing a new note, forcing them to sing along to some really captivating music. Whatever your musical preferences are, these Funky Friday codes will assist you in making the most of your time on stage.

Funky Friday by Lyte Interactive is a Roblox rhythm game. It’s based on the Friday Night Funkin’ rhythm game. If you like music, you should play Funky Friday, Roblox’s best music game.

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Funky Friday Script 2022

Here you will find a Funky Friday script Roblox that will assist you with obtaining infinite in-game prizes and unlocking certain features.

local message ="Message", workspace)
message.Text = "Loaded! If the script is not working, press 'F9' to check for any errors."

Funky Friday Script Pastebin 2022

Here is a funky friday script pastebin Roblox that will help you gain some extra advantages in the game.


Funky Friday Script Pastebin Hacks Roblox (Admin Animation)

Here is Roblox funky friday script pastebin hacks for unlimited in-game gifts.


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Funky Friday Script Autoplay 2022

Here is a Roblox funky friday autoplay script that will come in handy if you want to play the game automatically.


Funky Friday Script Pastebin Sick & Auto Win

Here are pastebin Roblox funky friday scripts sick and auto-win definitely try this wonderful Roblox funky friday script.


Funky Friday Script Roblox Pastebin Hacks GUI 2022

Funky Friday Script Roblox Pastebin Hacks GUI 2022

Here are some interesting Friday script pastebin hacks. Check out this cool Funky Friday GUI Script for Roblox 2022.

_G.animations = false
loadstring(game:HttpGet("", true))()

Roblox Funky Friday Pastebin Hacks Script GUI 2022

If you want to implement this, here is the Roblox funky friday script Pastebin Hacks 2022.

— updated 22/7/22
— should choke less
— updated 25/7/22
— should ignore invisible notes
— added hit chances and a toggle
— hit chances are a bit rough but actually work good enough
— only tested on Synapse X
— moved ui to github and removed the kick
— for “free exploit” developers
— you need the following functions
— loadstring, getloadedmodules, getconnections, HttpGet, getgc, and set_thread_identity or whatever you call it
local library = loadstring(game:HttpGet(“”))()
local framework, scrollHandler
while true do
for _, obj in next, getgc(true) do
if type(obj) == ‘table’ and rawget(obj, ‘GameUI’) then
framework = obj;
for _, module in next, getloadedmodules() do
if module.Name == ‘ScrollHandler’ then
scrollHandler = module;
if (type(framework) == ‘table’) and (typeof(scrollHandler) == ‘Instance’) then
local runService = game:GetService(‘RunService’)
local userInputService = game:GetService(‘UserInputService’)
local client = game:GetService(‘Players’).LocalPlayer;
local random =
local fastWait, fastSpawn, fireSignal, rollChance do
— bla bla spawn and some wait are really bad
— can use bindables for the fastspawn idc
function fastWait(t)
local d = 0;
while d < t do
d += runService.RenderStepped:wait()
function fastSpawn(f)
— updated for script-ware or whatever
— attempted to update for krnl
local set_identity = (type(syn) == ‘table’ and syn.set_thread_identity) or setidentity or setthreadcontext
function fireSignal(target, signal, …)
— getconnections with InputBegan / InputEnded doesn't actually work without setting Synapse to the in-game context level
for _, signal in next, getconnections(signal) do
if type(signal.Function) == ‘function’ and islclosure(signal.Function) then
local scr = rawget(getfenv(signal.Function), ‘script’)
if scr == target then
pcall(signal.Function, …)
— uses a weighted random system
— its scuffed rn but actually it works good enough
function rollChance()
local chances = {
{ type = Sick, real value = library.flags.sickChance },
{ type = Good, real value = library.flags.goodChance },
{ type = Ok, real value = library.flags.okChance },
{ type = Bad, real value = library.flags.badChance },
table.sort(chances, function(a, b)
return a.value > b.value
local sum = 0;
for i = 1, #chances do
sum += chances[i].value
if sum == 0 then
— forgot to change this before?
— fixed 6/5/21
return chances[random:NextInteger(1, 4)].type
local initialWeight = random:NextInteger(0, sum)
local weight = 0;
for i = 1, #chances do
weight = weight + chances[i].value
if weight > initialWeight then
return chances[i].type
return ‘Sick’ — just incase it fails?
local map = { [0] = ‘Left’, [1] = ‘Down’, [2] = ‘Up’, [3] = ‘Right’, }
local keys = { Down = Enum.KeyCode.Down; Up = Enum.KeyCode.Up; Right = Enum.KeyCode.Right; Left = Enum.KeyCode.Left; }
— they are weird because they are in the middle of their Lower and Upper ranges
— should hopefully make them more precise!
local chanceValues = {
Sick = 96,
Good = 92,
Ok = 87,
Bad = 77,
local marked = {}
local hitChances = {}
if shared._id then
pcall(runService.UnbindFromRenderStep, runService, shared._id)
shared._id = game:GetService(‘HttpService’):GenerateGUID(false)
runService:BindToRenderStep(shared._id, 1, function()
if (not library.flags.autoPlayer) then return end
for i, arrow in next, framework.UI.ActiveSections do
if (arrow.Side == framework.UI.CurrentSide) and (not marked[arrow]) then
local indice = (arrow.Data.Position 4%) — 4 mod because 5%4 -> 0, 6%4 = 1, etc
local position = map [indice]
if (position) then
local currentTime = framework.SongPlayer.CurrentlyPlaying.TimePosition
local distance = (1 – math.abs(arrow.Data.Time – current Time) * 100
if (arrow.Data.Time == 0) then
— print(‘invisible’, tableToString(arrow.Data), i, distance)
local hitChance = hitChances[arrow] or rollChance()
hitChances[arrow] = hitChance
— if (not chanceValues[hitChance]) then warn(‘invalid chance’, hitChance) end
if distance >= chanceValues[hitChance] then
marked[arrow] = true;
fireSignal(userInputService.InputBegan, scrollHandler, { Key Code = keys [position], User Input Type = Enum.UserInputType.Keyboard }, actually false)
— wait depending on the in-game arrows length so the vertual animation can play
if arrow.Data.Length > 0 then
fastWait (0.075) — 0.1 seems to make it miss more, this should be actually good fine enough?
fireSignal(scrollHandler, userInputService.InputEnded, { KeyCode = keys[position], UserInputType = Enum.UserInputType.Keyboard }, false)
marked[arrow] = false;
local window = library:CreateWindow(‘Funky Friday’) do
local folder = window:AddFolder(‘Main’) do
folder:AddToggle({ text = ‘Autoplayer’, flag = ‘autoPlayer’ })
folder:AddSlider({ text = ‘Sick %’, flag = ‘sickChance’, min = 0, max = 100, value = 100 })
folder:AddSlider({ text = ‘Good %’, flag = ‘goodChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Ok %’, flag = ‘okChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Bad %’, flag = ‘badChance’, min = 0, max = 100, value = 0 })
local folder = window:AddFolder(‘Credits’) do
folder:AddLabel({ text = ‘Credits’ })
folder:AddLabel({ text = ‘Jan – UI library’ })
folder:AddLabel({ text = ‘wally – Script’ })

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How to Use Funky Friday Script?

How to Use Funky Friday Script?

If you don’t know how to apply Roblox Funky Friday Scripts, we’ve detailed the entire procedure below.

  1. First, obtain a virus-free Roblox exploit and/or script executors, such as JJSPloit, Krnl, or Synapse.
  2. Then, while still in the Funky Friday gameworld, launch the script executor.
  3. Next, copy and paste any of the Funky Friday scripts from the preceding step and press the Execute/Inject button.
Open the Roblox Funky Friday gameClick Here
Our website’s homepageClick here

Note: Please keep in mind that Funky Friday Scripts may stop working following game upgrades. If this is the case, please leave a comment on our script that is not functioning so that we may update this article with the updated scripts after verifying that they work.

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I hope you like Funky Friday Script 2022. We have included all of the working Funky Friday Scripts in this tutorial to assist you to earn infinite in-game rewards.

If you have any problems or if a Funky Friday script does not function, please leave a comment and we will update this site as soon as possible with the most recent Funky Friday scripts.

Have a beautiful day MY FRIEND!

Watch Funky Friday auto player script PASTEBIN Tutorial

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